around and about

Wed Nov 25, 2009 9:10 pm by xhume

sitting in sunny (ish) vietnam... in a hotel in Hoi An - at a 10 year old pc with a crapped out internet connection....

i am still alive - despite the earnest attempts of some of the d...

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Change at the Top

Wed Nov 18, 2009 9:48 am by Morrek

Hyrin has decided to step down as Guild Leader due to some time constraints placed on him by RL.

As his successor first let me say I am honored and will do my best to fill his shoes. ...

Comments: 3

Happy Birthday Ezzie!

Fri Nov 06, 2009 9:48 am by Morrek

I know you still check the forums occasionally so I wanted to wish you a happy birthday! I hope RL is treating you and bedunk well Smile

Stop in and see us some time.

Comments: 4

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Mod 9 sneak peek

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Mod 9 sneak peek

Post  Pan on Wed Feb 18, 2009 10:27 pm

Paladin Hunter of the Dead I
Prereqs: Level 6 Paladin, Paladin Extra Turning I, Paladin Improved
Turning I, and any one of Paladin Divine Light I or Paladin Extra Lay
on Hands I
Benefit: Devoted to the destruction of the undead, you gain 2
additional turning and remove disease attempts per rest, +1 to your
level when turning, a +2 bonus on saving throws against spells and
effects produced by undead, and all of your attacks are considered
Ghost Touch, ignoring the chance to miss incorporeal creatures.
Positive energy effects heal you for more and you take less damage from
negative energy effects. You are able to expend a use of your Paladin
Remove Disease ability to produce a Lesser Restoration effect.

Paladin Hunter of the Dead II
Prereqs: Level 12 Paladin, Paladin Hunter of the Dead I, Paladin Extra
Turning II, Paladin Improved Turning II, and any one of Paladin Divine
Light II, Paladin Extra Lay on Hands II, or Paladin Redemption I
Benefit: Devoted to the destruction of the undead, you gain 2
additional turning and remove disease attempts per rest, +1 to your
level when turning, a +2 bonus on saving throws against spells and
effects produced by undead, and your spirit is sealed - you are now
immune to energy drain from any source. Positive energy effects heal
you for more and you take less damage from negative energy effects. You
are able to expend a use of your Paladin Remove Disease ability to
produce a Restoration effect.

Paladin Hunter of the Dead III
Prereqs: Level 18 Paladin, Paladin Hunter of the Dead II, Paladin Extra
Turning III, Paladin Improved Turning III, any Paladin Faith II
enhancement
Benefit: Devoted to the destruction of the undead, you gain 2
additional turning and remove disease attempts per rest, +1 to your
level when turning, a +2 bonus on saving throws against spells and
effects produced by undead, and all attacks you make have a chance of
destroying undead instantly on what would be a Vorpal strike. (Natural
20 followed by confirmation, Will DC: 30 partial, deals Light damage to
targets immune to instant destruction effects* or those that save.)
Positive energy effects heal you for more and you take less damage from
negative energy effects. You are able to expend a use of your Paladin
Remove Disease ability to produce a Greater Restoration effect.

Note: The cost of Improved Turning has dropped for both Paladins and
Clerics to be a 1/2/3 AP line. As usual, this is all still extremely
subject to change before it goes live, and is just what I've currently
got in development.

Defender of Siberys I
Prereqs: Level 6 Paladin, Paladin Bulwark of Good I, Paladin
Resistance of Good I, Paladin Courage of Good I, Paladin Focus of Good
I, Paladin Paladin Armor Class Boost I, and any one of the following:
Tower Shield Proficiency, Shield Mastery, or Combat Expertise.
Benefit: Protecting the weak from the depredations of the
strong, you become a paragon of defense. This prestige enhancement
grants you 2 additional Turn attempts, additional armor class when
blocking with a shield, increases the maximum dexterity bonus allowed
by tower shields by 1, and the ability to enter a defensive stance or
to create a Magic Circle Against Evil effect.

Defender of Siberys I: Defensive Stance
You may expend a Paladin armor boost to become a bastion of defense,
gaining a +2 Sacred bonus to Strength and Constitution, a +1 Sacred
bonus on all saves, a +2 Dodge bonus to Armor Class, and produce 50%
more hate with your melee attacks. While in this stance, you move at
one quarter speed.

Defender of Siberys I: Magic Circle
You may expend a turn attempt to produce a Magic Circle Against Evil effect.

Paladin Defender of Siberys II
Prereqs: Level 12 Paladin, Defender of Siberys I, Paladin
Bulwark of Good II, Paladin Resistance of Good II, and any of: Paladin
Rally I, Paladin Divine Righteousness I, Paladin Toughness II
Benefit: Protecting the weak from the depredations of the
strong, you become a paragon of defense. This prestige enhancement
grants you an additional Lay on Hands use per rest, 25% increased hate
generation, increases the maximum dexterity bonus allowed by tower
shields and heavy armor by 1, and the ability to enter an improved
defensive stance or to produce a Mass Shield of Faith effect.

Defender of Siberys II: Improved Defensive Stance
You may expend a Paladin armor boost to become a bastion of defense,
gaining a +3 Sacred bonus to Strength and Constitution, a +2 Sacred
bonus on all saves, a +3 Dodge bonus to Armor Class, and produce 100%
more hate with your melee attacks. While in this stance, you move at
one third speed.

Defender of Siberys II: Mass Shield of Faith
You may expend a turn attempt to produce a Mass Shield of Faith effect.

Paladin Defender of Siberys III
Prereqs: Level 18 Paladin, Defender of Siberys II, Paladin
Bulwark of Good III, Paladin Resistance of Good III, and any Paladin
Faith II enhancement.
Benefit: Protecting the weak from the depredations of the
strong, you become a paragon of defense. This prestige enhancement
increases the strength of all of your defensive auras, increases the
maximum dexterity bonus allowed by tower shields and medium or heavy
armor by 1, and grants the ability to enter a superior defensive stance
or to defy your enemies in a glorious stand against evil.

Defender of Siberys III: Superior Defensive Stance
You may expend a Paladin armor boost to become a bastion of defense,
gaining a +4 Sacred bonus to Strength and Constitution, a +3 Sacred
bonus on all saves, a +4 Dodge bonus to Armor Class, and produce 200%
more hate with your melee attacks. While in this stance, you move at
half speed.

Defender of Siberys III: Glorious Stand
You may expend a turn attempt to make a glorious stand against your
enemies. For a short duration of time, you gain DR 20/epic, take
reduced damage from elemental and negative energy, receive double
healing from positive energy, and are immune to secondary effects of
attacks such as 'wounding' or 'vorpal'. Each time you take damage, you
gain the effects of a Cure Light Wounds spell.

Paladin Knight of the Chalice I

Cost: 4 Action Points
Prereqs: Paladin Level 6, Paladin Courage of Good I, Paladin
Energy of the Templar I, Paladin Extra Smite Evil II, and any one of:
Paladin Divine Sacrifice I, Paladin Divine Might I, or Paladin Exalted
Smite I.
Benefit: You are devoted to fighting demons and other evil
outsiders, driving them from Eberron forever. Your maximum number of
Smites is increased by one, your anti-fear aura is improved, and you
have +1 to attack Evil Outsiders and deal 1d6 additional damage with
melee and unarmed attacks against them. You resist evil influences
particularly well, gaining a +2 bonus to saves against spells and
effects produced by Evil Outsiders.

Despite their anti-demon focus, the Knights of the Chalice aren't that picky when it comes to killing Evil Outsiders...

Paladin Knight of the Chalice II
Cost:
2 Action Points
Prereqs: Paladin Level 12, Paladin Knight of the Chalice I, Paladin Courage of Good II, Paladin Energy of the Templar II
Benefit: You are devoted to fighting demons and other evil
outsiders, driving them from Eberron forever. Your maximum number of
Smites is increased by one, your anti-fear aura is improved, and you
now have +2 to attack Evil Outsiders and deal 2d6 additional damage
with melee and unarmed attacks against them, replacing your earlier
bonuses. You resist evil influences particularly well, gaining a +3
bonus to saves against spells and effects produced by Evil Outsiders.
You also gain the ability to Censure Demons.

Knight of the Chalice II: Censure Demons
Benefit:
You may
expend a turn undead attempt to stun a targeted demon or other Chaotic
Evil outsider. A successful Will save DC: 10 + Paladin Level + Charisma
Modifier negates this effect. The target gains repeated saves to break
free of this effect. Non-Chaotic Evil outsiders are unaffected by this
ability.

...but they are better trained at taking out demons.

Paladin Knight of the Chalice III
Cost:
2 Action Points
Prereqs: Paladin Level 18, Paladin Knight of the Chalice II, any Paladin Faith II enhancement
Benefit: You are devoted to fighting demons and other evil
outsiders, driving them from Eberron forever. Your maximum number of
Smites is increased by one, your anti-fear aura is improved, and you
now have +4 to attack Evil Outsiders and deal 4d6 additional damage
with melee and unarmed attacks against them, replacing your earlier
bonuses. You resist evil influences particularly well, gaining a +4
bonus to saves against spells and effects produced by Evil Outsiders.

Who wants a free Greater Evil Outsider Bane added to all of their
weapons? What if I told you that it stacks with an actual Greater Evil
Outsider Bane enchantment?


Paladin Weapons of Good

Prereq: Level 20 Paladin
Cost: 2 AP
Benefit: Any weapon you wield is considered Good aligned for
purposes of bypassing damage reduction, deal 1d6 additional holy damage
against all evil opponents and an additional 2d6 light damage against
evil undead or evil outsiders.

This enhancement brings an extra bit of punch to a Paladin, especially
when they're fighting evil outsiders. The extra dice of damage from
Weapons of Good stack with other weapon enchantments, so even your
common Holy Sword can become a dangerous weapon unless you're running
through a quest like Purge the Heretics.

Edit:
Insert the standard "this is a preview, still subject to change, in testing, etc." disclaimer.

Edit 2:
Modified benefit to match current testing implementation.

_________________
That is all. -Pan

Pan
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Re: Mod 9 sneak peek

Post  Strype McClaine on Thu Feb 19, 2009 8:24 pm


_________________
===========================================
Strype McClaine - Elf - Rogue 14 / Fighter 6
RoboStrype McClaine - Warforged - Wizard 17
Elans - Drow Elf - Bard 18
Shotguns McClaine - Warforged - Ranger 15 / Wizard 1
HolyStrype McClaine - Warforged - Cleric 17
Styxxx - Warforged Acrobat Rogue 17
Strypes - Elf - Favored Soul 10
Strypeforged Tatics Tank - Warforged Fighter 6
Gunner Longshot d'Jorasco - Halfling Kenasi/Medic 14
===========================================

Strype McClaine
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Age: 23
Location: Flanking you, for sneak attack, in Tennssee

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