Some Truth
Mon Oct 21, 2013 1:53 pm by Strype McClaine
I'll keep this short and breif.
After quitting ddo to travel and work, and not playing for many months.
I doubt I will be returning.
I love you all, but I feel like my course is complete with ddo.
…
After quitting ddo to travel and work, and not playing for many months.
I doubt I will be returning.
I love you all, but I feel like my course is complete with ddo.
…
Comments: 2
neverwinter online
Thu May 09, 2013 5:17 pm by Erorgot
its erorgot here and just letting those know that i am beginning to play neverwinter online. its currently in beta but i will be building a guild with our namesake. so if anybody is planning on …
Comments: 0
Erorgots back
Thu Nov 15, 2012 10:12 pm by Erorgot
hello everybody Erorgot is back i know most of you dont remember me but i used to run with this guild a long time ago. I recently came back to the game and am looking for a home so pst in game …
Comments: 1
Latest topics
Air Elementals In Reaver's Fate
3 posters
Page 1 of 1
Air Elementals In Reaver's Fate
Why are the Air Elementals in the Reaver's Fate (on Elite) so difficult to Finger of Death? Is it because they have such a good saving throw or is it because they have such a good spell resistance?
I'm just trying to figure out the best way to kill them. Right now I hold a Necromancy Club (+1 to Nec spell DC) and a +7 Spell Pen Club. But I generally end up killing about 4-6 per quest. I have also tried Enervation (sp?) first.
I'm just trying to figure out the best way to kill them. Right now I hold a Necromancy Club (+1 to Nec spell DC) and a +7 Spell Pen Club. But I generally end up killing about 4-6 per quest. I have also tried Enervation (sp?) first.
Smackim- #1
- Posts : 51
Join date : 2008-11-23
Re: Air Elementals In Reaver's Fate
I think they have ridiculous saves. I usually have to enervate them 3 or 4 times before I can kill them with FOD. I find the best thing is to set up dancing balls, cloudkill, and firewalls under the archway. It takes longer for them to die, but I usually max, empower, extend, heighten them since mana usually isn't a problem in there. The hard part is keeping the Reaver out of there, he tends to displace aggro from the tank more recently.
Fayyth- Moderator
- Posts : 454
Join date : 2008-11-23
Age : 38
Location : California
Re: Air Elementals In Reaver's Fate
They cranked up the saves to stop the reaver from being such a cake walk. Like Fayth said cloudkill and firewall are the best bets. The rangers should be using w/p. This approach of course becomes obsolete if the new mod ever comes out. Deviating from the rules /sigh. By the way the giant aggros on whoever hits the ground first after the ceiling ride. He also will aggro from any spells near him like ottos sphere or CK, etc So a good tank knows to get back to buisness quick! Alot of casters like to get the charge right away so they dont get knocked down. Not the best idea ive seen alot of them eat dirt before the raid is even off the ground.
Pan- Guild Fund Treasurer and THREAD KILLER!
- Posts : 262
Join date : 2008-11-24
Age : 44
Location : MPLS
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Tue Feb 25, 2014 10:46 am by Strype McClaine
» Anyone interested in another MMO?
Thu May 09, 2013 5:19 pm by Erorgot
» neverwinter online
Thu May 09, 2013 5:17 pm by Erorgot
» recent bugs?
Thu Nov 29, 2012 6:37 am by xhume
» Erorgots back
Sat Nov 17, 2012 9:46 am by Morrek
» Sobering News
Thu Nov 15, 2012 10:10 pm by Erorgot
» Dealing with real life
Wed Oct 17, 2012 1:14 am by Pan
» Login Workaround
Sat Jun 16, 2012 10:18 am by Morrek
» eventful night...
Thu May 24, 2012 6:47 am by Morrek