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Some Truth

Mon Oct 21, 2013 1:53 pm by Strype McClaine

I'll keep this short and breif.
After quitting ddo to travel and work, and not playing for many months.
I doubt I will be returning.
I love you all, but I feel like my course is complete with ddo.



Comments: 2

neverwinter online

Thu May 09, 2013 5:17 pm by Erorgot

its erorgot here and just letting those know that i am beginning to play neverwinter online. its currently in beta but i will be building a guild with our namesake. so if anybody is planning on …

Comments: 0

Erorgots back

Thu Nov 15, 2012 10:12 pm by Erorgot

hello everybody Erorgot is back Smile i know most of you dont remember me but i used to run with this guild a long time ago. I recently came back to the game and am looking for a home so pst in game …

Comments: 1

Latest topics
» Some Truth
My WF wizard to be... EmptyTue Feb 25, 2014 10:46 am by Strype McClaine

» Anyone interested in another MMO?
My WF wizard to be... EmptyThu May 09, 2013 5:19 pm by Erorgot

» neverwinter online
My WF wizard to be... EmptyThu May 09, 2013 5:17 pm by Erorgot

» recent bugs?
My WF wizard to be... EmptyThu Nov 29, 2012 6:37 am by xhume

» Erorgots back
My WF wizard to be... EmptySat Nov 17, 2012 9:46 am by Morrek

» Sobering News
My WF wizard to be... EmptyThu Nov 15, 2012 10:10 pm by Erorgot

» Dealing with real life
My WF wizard to be... EmptyWed Oct 17, 2012 1:14 am by Pan

» Login Workaround
My WF wizard to be... EmptySat Jun 16, 2012 10:18 am by Morrek

» eventful night...
My WF wizard to be... EmptyThu May 24, 2012 6:47 am by Morrek


My WF wizard to be...

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My WF wizard to be... Empty My WF wizard to be...

Post  materia user Wed Feb 16, 2011 10:19 am

I have made a warforged wizard who plans to be the following... lemme know if I should change something I only just made him so simple to start over:

Level 20 True Neutral Warforged Male
(2 Rogue / 18 Wizard)
Hit Points: 246
Spell Points: 1441

BAB: 10/10/15/20
Fortitude: 11
Reflex: 17
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 14 14
Constitution 18 20
Intelligence 18 26
Wisdom 6 6
Charisma 6 6

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 20
Bluff -2 -2
Concentration 6 26
Diplomacy 2 2
Disable Device 8 30
Haggle -2 -2
Heal -2 -2
Hide 6 6
Intimidate -2 -2
Jump 3 3
Listen 2 2
Move Silently 6 6
Open Lock 6 25
Perform n/a n/a
Repair 4 8
Search 8 30
Spot 2 2
Swim 2 2
Tumble 3 3
Use Magic Device n/a n/a

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+3)
Skill: Tumble (+1)
Feat: (Selected) Toughness
Enhancement: Improved Disable Device I
Enhancement: Improved Search I

Level 2 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Spell (1): Charm Person
Spell (1): Feather Fall
Spell (1): Niac's Cold Ray
Spell (1): Repair Light Damage
Spell (1): Magic Missle
Spell (1): Expeditious Retreat
Spell (1): Jump
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Energy of the Scholar I

Level 3 (Wizard)
Skill: Concentration (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Mental Toughness
Spell (1): Protection From Evil
Spell (1): Nightshield
Enhancement: Wizard Intelligence I
Enhancement: Warforged Constitution I

Level 4 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Spell (2): Lesser Death Aura
Spell (2): Web
Enhancement: Improved Balance I
Enhancement: Wizard Lineage of Elements I

Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Spell (2): Repair Moderate Damage
Spell (2): Blur
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Subtle Spellcasting I

Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Greater Spell Focus: Necromancy
Feat: (Wizard Bonus) Maximize Spell
Spell (3): Fireball
Spell (3): Haste
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Energy of the Scholar II

Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (3): Rage
Spell (3): Displacement
Enhancement: Wizard Pale Master I
Enhancement: Summon Skeleton Archer
Enhancement: Summon Skeletal Knight
Enhancement: Summon Skeletal Mage

Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+0.5)
Spell (4): Wall of Fire
Spell (4): Death Aura
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Intelligence II

Level 9 (Rogue)
Skill: Balance (+6)
Skill: Disable Device (+3)
Skill: Open Lock (+1)
Skill: Search (+3)
Feat: (Selected) Insightful Reflexes
Enhancement: Wizard Elemental Manipulation III

Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (4): Enervation
Spell (4): Negative Energy Burst
Enhancement: Warforged Constitution II

Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1.5)
Spell (5): Hold Monster
Spell (5): Cone of Cold
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Energy of the Scholar III

Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Empower Spell
Feat: (Wizard Bonus) Heighten Spell
Spell (5): Break Enchantment
Spell (5): Mind Fog
Enhancement: Wizard Elemental Manipulation IV

Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (6): Greater Heroism
Spell (6): Reconstruct

Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (6): Disintegrate
Spell (6): Create Undead
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master II
Enhancement: Summon Blackbone Archer
Enhancement: Summon Blackbone Knight
Enhancement: Shroud of the Wraith

Level 15 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Open Lock (+1)
Feat: (Selected) Spell Penetration
Spell (7): Finger of Death
Spell (7): Waves of Exhaustion
Enhancement: Wizard Lineage of Elements III
Enhancement: Summon Blackbone Mage

Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Open Lock (+1.5)
Spell (7): Banishment
Spell (7): Delayed Blast Fireball
Enhancement: Wizard Lineage of Deadly Elements III

Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Extend Spell
Spell (Cool: Polar Ray
Spell (Cool: Trap the Soul

Level 18 (Wizard)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Greater Spell Penetration
Spell (Cool: Incendiary Cloud
Spell (Cool: Horrid Wilting
Enhancement: Wizard Intelligence III

Level 19 (Wizard)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (9): Wail of the Banshee
Spell (9): Mass Hold Monster
Enhancement: Wizard Energy of the Scholar IV

Level 20 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (9): Summon Monster IX
Spell (9): Energy Drain
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Pale Master III
Enhancement: Summon Frostmarrow Archer
Enhancement: Summon Frostmarrow Knight
Enhancement: Summon Frostmarrow Mage

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Post  Pan Thu Feb 17, 2011 9:27 am

Looks good at first glance.

Now these are my miles, keep in mind yours may vary. That strength score makes me wince. I know you probably want a billion HP but man its nice to whack things as a wizard. Also its no fun when you cant carry anything Sad I recommend bringing down Dex a little and getting strength to at least 10. + 6 items are pretty easy to find so you can still get that dex score up. (Also i peaked at your feats and dex will be irrelevant once you pick up insightful reflex.)

Swim on a WF; let alone any character? I would drop the swim and invest it anywhere else. I have a 2/18 rogue/barbarian and I can honestly say you wont need that much open lock. In fact +10 and higher open lock items are not too hard to find. My Barogue Aynn Bonny can open 95% of locks in game with a 14. I would consider investing a few points in maybe move silently and or hide being able to sneak up and rain death on unsuspecting enemies is a lot of fun. Also it sucks having a haggle score as bad as yours is going to be.

Other than that looks like a classic build I am sure you will have a lot of fun with it. Cool
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Post  Strype McClaine Thu Feb 17, 2011 4:42 pm

Looks perfectly good at the moment honestly.
Thats when you go get the Midnight greetings (Preferably the epic >.> ) and use the dex/int to just beat the shit out of...

TL:DR with the spells/enhancements
However its how I build most my wizards, I don't take reflexes and prefer purecasters....
i like the higher dex for sake of stealth subtatics
Strype McClaine
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Post  glassya Thu Feb 17, 2011 10:29 pm

Strype would approve of any Toaster. He's biased Smile

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